Hi, I’m Eric Dagley. I’m an artist who has been working in the video game industry since 2015.
I started my career as a marketing illustrator for Motiga’s Gigantic, before going on to work at ArenaNet as a 2D environment artist in 2017.
In 2019 I transitioned into freelance concept art and illustration, where my clients included Xbox, Supercell, and Square Enix Montreal.
In 2020, I joined Stoic Studio as a Senior 2D Environment Concept Artist for Towerborne. My role was primarily to create 2D/3D concepts and assets, though I also helped rebuild the environment team, create our content pipeline, manage outsource artists, and refine the overall look of environments for the game throughout development.
In 2025 I transitioned back to freelance, where I’ve continued to work and evolve as a 2D generalist and game developer. Most recently, I’ve been working with Stoic Studio on an unannounced game prototype as the principal 2D artist.
For all inquiries, please reach out to me at eric.dagley@gmail.com